2011年9月27日 星期二

Should we be concerned for Silicon Knight's super RPG?

But being die-hard Marvel fans we can't help but remain optimistic. The idea of an X-Men action RPG where you're able to interact with the universe's colourful cast of characters while etching out the legend of your own hero is far too enticing.

X-Men: Destiny takes place far in the future, at a time when fear of mutants has reached its peak and tensions between the two sides are at an all time high. Professor X, the spiritual leader and moral compass of the X-Men is dead, and without the voice of reason representing the mutant populous relations between the two species have become extremely strained.

Our hands-on demo starts off during a peace rally where humans and mutants are being urged to put their difference aside and unite.Do not use cleaners with Wholesale pet supplies , steel wool or thinners. We're asked to pick a character and given a choice of three individuals in the crowd.

The first is Grant Alexander, a run-of-the-mill jock with dreams of being a pro football player. The second is Adrian Luca,The new website of Udreamy Network Corporation is mainly selling hydraulic hose , the unfortunate son of the lead of The Purifiers, an anti-mutant group.

Lastly is Aimi Yoshida, a young Japanese girl who is spared a future of being imprisoned at a mutant confinement camp and smuggled into San Francisco. We opt for with Aimee,This will leave your shoulders free to rotate in their chicken coop . purely because there's already enough butch males in the Marvel universe.

Things quickly take a turn for the worst when a large metal monument on stage is surrounded in bright purple energy and yanked into the unsuspecting crowd. This sets off a series of explosions and all hell breaks loose. The crowd burts into a frenzy as fires rage and the streets slowly crumble around them. It doesn't take a genius to figure out which mutant dissident is behind that unfortunate event.

At this point the game jumps into its character development suite and asks us to select from a list of base abilities. On offer is energy manipulation, shadow abilities and brute strength. Since this selection dictates Aimee's skill progression for the rest of the game we spend a few moments picturing which of the X-Men is most bad ass. Turns out it's Nightcrawler, so shadow powers it is...ceramic Floor tiles for the medical,They take the Aion Kinah to the local co-op market.

The crux of the upgrading system is based around acquiring and developing X-Genes. This is the strand of mutant DNA that gives all the heroes in the X-Men universe their powers. These genes can be earned from characters or found hidden around different environments.

Our heroics draw some attention and we find ourselves surrounded by a gang of enemies. They seem intent on throwing down and we're more than happy to oblige. In this demo the 'action' part of the action RPG equation seems disappointingly basic and doesn't stray too far from the uncomplicated God of War type blueprint.

Aimee is able to dish out light and heavy attacks with delayed button inputs altering the timing of each attacks, resulting in various combo strings. For the most part her powers are automatically integrated into these combos, but every so often she throws out a wave of dark energy to push enemies back or launch them into the air with a swing of her arm.

Defence is equally basic and boils down to either blocking or dodge-rolling out of the way of incoming attacks. Executing combos fills a meter which allows you to unleash your full mutant powers and make use of more abilities. Since our demo encompassed the opening moments of the game we didn't have much of the abilities unlocked beyond a pretty cool homing flip kick.

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